API 参考

FBoardPermission

本 API 页面目前提供英文正文。代码签名与标识符不随界面语言变化。

Command-backed permissions for one Board unit.

Access

Access through:

Setup

Register @univerjs-pro/boards or a preset that includes it. In plugin mode, import @univerjs-pro/boards/facade. Additional methods below require their listed plugin packages. See Facade setup.

@univerjs-pro/boards

FBoardPermission.canEdit

Returns whether the whole Board is currently editable.

TypeScript
canEdit(): boolean

Returns

Whether Board editing is allowed.

Package: @univerjs-pro/boards · Type definitions

FBoardPermission.getPoint

Returns the current value of one Board unit permission.

TypeScript
getPoint(action: BoardUnitPermissionAction): boolean

Parameters

  • action — Required. Unit permission action to query.

Returns

Whether the action is currently allowed.

Examples

TypeScript
import { UnitAction } from '@univerjs/protocol'const board = univerAPI.getActiveBoard()console.log(board?.getPermission().getPoint(UnitAction.Print))

Types: BoardUnitPermissionAction

Package: @univerjs-pro/boards · Type definitions

FBoardPermission.setEditable

Enables or disables editing for the whole Board.

TypeScript
setEditable(editable?: boolean): Promise<void>

Parameters

  • editable — Optional. Default: true. Whether editing is allowed. Defaults to true.

Returns

Resolves after the permission command finishes.

Examples

TypeScript
const board = univerAPI.getActiveBoard()if (!board) throw new Error('No active Board.')await board.getPermission().setEditable()

Types: Promise

Package: @univerjs-pro/boards · Type definitions

FBoardPermission.setObjectPermissions

Creates or updates child-object edit policies in this unit; policy: null removes protection and restores inheritance.

Requires Authz support and objectPermissionTypes configured for every target type. File and parent restrictions still apply. Use the exported permission object ID helpers, not raw object IDs or server permission IDs. The batch must be nonempty, contain distinct objects, and belong to this unit; file-wide policies are excluded.

edit: 'all' allows Unit editors, 'owner' restricts editing to the object owner, and 'members' selects existing Unit collaborators. Pass their collaborator records from the member service; this does not invite new users. Use strategies: [] for the default Edit strategy; child-object strategies support only UnitAction.Edit.

Authz writes execute per object and can partially succeed. Inspect failed before retrying only those objects. refreshError means writes finished but permission readback failed; do not retry succeeded objects for that error. Successful binding changes share one undo entry; existing remote policy edits are not undoable.

TypeScript
setObjectPermissions(changes: IObjectPermissionChange[]): Promise<IObjectPermissionBatchResult>

Parameters

  • changes — Required. Permission object IDs and policies to apply.

Returns

Successful object IDs, per-object failures, and optional readback error.

Throws

Invalid batches or unsupported object types are rejected before Authz writes.

Examples

Set owner/member editing and remove protection in one batch

TypeScript
import type { ICollaborator } from '@univerjs/protocol'import { getBoardElementPermissionObjectId } from '@univerjs-pro/boards'// selectedMembers comes from the existing Unit collaborator picker/service.async function applyPermissions(selectedMembers: ICollaborator[]) {  if (!selectedMembers.length) throw new Error('Select at least one Unit collaborator.')  const board = univerAPI.getActiveBoard()  if (!board) throw new Error('No active board.')  const snapshot = board.getData()  const pageId = snapshot.activePageId ?? snapshot.pageOrder[0]  if (!pageId) throw new Error('No Board page.')  const objectIds = Object.keys(board.getElements())    .slice(0, 3)    .map((elementId) => getBoardElementPermissionObjectId(pageId, elementId))  if (objectIds.length < 3) throw new Error('This example requires three elements.')  const result = await board.getPermission().setObjectPermissions([    { objectId: objectIds[0], policy: { edit: 'owner', collaborators: [], strategies: [] } },    {      objectId: objectIds[1],      policy: { edit: 'members', collaborators: selectedMembers, strategies: [] },    },    { objectId: objectIds[2], policy: null },  ])  // A policy creates protection if absent, or updates the existing policy when already configured.  for (const failure of result.failed) {    console.error(failure.objectId, failure.error)  }  if (result.refreshError) {    console.error(result.refreshError)  }  return result}

Types: IObjectPermissionBatchResult · Promise · IObjectPermissionChange

Package: @univerjs-pro/boards · Type definitions

FBoardPermission.setPoint

Sets one Board unit permission through the command system.

Supported actions are Edit, Copy, Print, Export, and Comment.

TypeScript
setPoint(action: BoardUnitPermissionAction, value: boolean): Promise<void>

Parameters

  • action — Required. Unit permission action to update.
  • value — Required. Whether the action is allowed.

Returns

Resolves after the permission command finishes.

Examples

TypeScript
import { UnitAction } from '@univerjs/protocol'const board = univerAPI.getActiveBoard()if (!board) throw new Error('No active Board.')await board.getPermission().setPoint(UnitAction.Copy, false)

Types: Promise · BoardUnitPermissionAction

Package: @univerjs-pro/boards · Type definitions

FBoardPermission.setReadOnly

Makes the whole Board read-only.

TypeScript
setReadOnly(): Promise<void>

Returns

Resolves after the permission command finishes.

Examples

TypeScript
const board = univerAPI.getActiveBoard()if (!board) throw new Error('No active Board.')await board.getPermission().setReadOnly()

Types: Promise

Package: @univerjs-pro/boards · Type definitions

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